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1: Programs [clear filter]
Friday, March 23

3:00pm PDT

Game As a Pro
UPDATED: Fri, Mar 23, 04:48PM
What does it take to become an e-sport pro? A game designer? A programmer? This panel will give you insight into each of these career paths and the people behind them. Panelists include Damian “E-Love” Matthias (CEO of VR Innovator, Grammy Award-winning rapper and producer – Tupac, LL Cool J), Hoa Nhat "Anakin" Luu (Red Bull TEKKEN athlete), Sohrob C. Farudi (Fan Controlled Football League), Guy Constantini (VP global interactive marketing, Skydance Media, Archangel VR) and Cat Wendt (marketing & community manager, iThrive Games). Moderated by Anastasia Staten (executive director, The ESA Foundation).

Friday March 23, 2018 3:00pm - 4:00pm PDT
Room 207
Saturday, March 24

10:00am PDT

The Avatar's Narrative: Writing for Video Games
The video game industry is a growing platform teeming with well-known geektastic careers including design, production, art, and programming. But many opportunities also lie within the world of writing, including short and longform writing, literary-esque writing, and punchy marketing content writing. Genese Davis (Omensight), Chris Avellone (Fallout 2), Cameron Dayton (Call of Duty: WW2), and William Weissbaum (Star Citizen) divulge their experiences writing in the video game industry and discuss the ins and outs of producing quality and unique content.

Saturday March 24, 2018 10:00am - 11:00am PDT
Room 207

11:30am PDT

Sights & Sounds of Animation, CG & VFX
UPDATED: Fri, Mar 16, 04:19PM
Featuring creatives from Guardians of the Galaxy, Black Panther, Doctor Strange, The Simpsons, BoJack Horseman, Star Trek, Fast and the Furious, Paranormal Activity, HALO, Uncharted, and more. Explore the latest technology in film and television, learn about some of the industry’s most iconic scores, and get an in-depth look at the script-to-screen process for some of your favorite stories. Panelists include Bryan Grill (visual effects supervisor at Scanline VFX - Black Panther, Captain America: The Winter Solder), Jordan Crockett (art director - Guardians of the Galaxy, Doctor Strange), Mike Hollingsworth (supervising director - BoJack Horseman, Tuca & Bertie), Paul Lipson (senior vice president at Formosa Interactive - Uncharted: Lost Legacy, Halo Wars 2), Peter Brown (supervising sound editor at Formosa Features - Star Trek: Beyond, Paranormal Activity), Russell Emanuel (chief creative officer at Bleeding Fingers Music - The Simpsons, Blue Planet II), and Andrew Shulkind (director of photography and co-founder of Headcase VR - The Ritual, Gone: VR 360). Panel moderated by Conner Schwerdtfeger from CinemaBlend.

Saturday March 24, 2018 11:30am - 12:30pm PDT
Room 300D

12:00pm PDT

Game Pitch Review
This pitch review will be conducted by a panel of professional game developers who will offer their invaluable advice and insight to those seeking to further their dreams of making their game a reality. Participants will have the opportunity to pitch a game for 3 minutes and then receive constructive criticism on how it went. This session will be seated on a first-come, first-served basis and sign-ups will be taken onsite. To participate in the Game Pitch Review, you must be prepared before you sign up. Preparation includes (1) a well-practiced, 3-minute verbal pitch that clearly explains the game concept, how it's unique to the marketplace, why it would be worth funding, etc.; (2) any hardcopy or digital visuals (images, video, etc.) that help illustrate the concept and viability of the idea (you must bring the device on which you will display the visuals); and (3) imagination and passion; imagine you're making a very quick pitch to receive funding for your idea.

Saturday March 24, 2018 12:00pm - 1:00pm PDT
Room 206B

12:30pm PDT

Mythology in Final Fantasy
From the basis of the four elements to the summons we all love, there are many legends and myths that the Final Fantasy series pays homage to. This panel will explore those myths and legends, ensuring that the fantasy worlds that have given us countless hours of game play will never be final.

Saturday March 24, 2018 12:30pm - 1:30pm PDT
Room 213AB

2:00pm PDT

Gaming Creator Connection
The Gaming Creator Connection is an opportunity for aspiring and learning game developers to receive valuable advice, insights, and mentoring from seasoned veterans of the game industry with diverse experiences in production, programming, art, business development, and more. The Gaming Creator Connection is organized and run by professional game developers, including a former executive director of the International Game Developers Association (IGDA). The GCC is a perfect opportunity to seek expert guidance on a wide range of topics pertaining to the development of your career. The Gaming Creator Connection is only available to those who have signed up in advance.

Saturday March 24, 2018 2:00pm - 4:00pm PDT
Room 204C

4:00pm PDT

Level Up! Composing for Video Games
Beth Krakower (The Krakower Group) moderates a panel to discuss video game music from start-ups to AAA games. Panelists include Russell Brower (formerly senior audio director/composer at Blizzard Entertainment), John Rodd (music recording, mixing, and mastering engineer on properties including Mass Effect 3, EA Star Wars: Battlefront), Sandra Schnieders (Dungeon of Monarchs), and other composers TBA.

Saturday March 24, 2018 4:00pm - 5:00pm PDT
Room 207

4:30pm PDT

Mr. X's Guide to CGI Creature and Monster Creation
UPDATED: Tue, Mar 13, 10:48PM
Meet the VFX wizards behind Oscar-winning The Shape of Water. For award-winning VFX house Mr. X, Crimson Peak ’s ghosts, vampires of The Strain, and the undead of the Resident Evil franchise were preludes to its most acclaimed creature yet: The Shape of Water ’s Amphibian Man. In this session, VFX supervisors Chris MacLean and Trey Harrell will join animation director Kevin Scott and VFX producer Luke Groves to illustrate how they use visual effects in these films and TV shows to breathe believability into supernatural characters and enhance story, mood, and personality. Moderated by Fast Company’s Susan Karlin.

Saturday March 24, 2018 4:30pm - 5:30pm PDT
Room 300D
Sunday, March 25

11:30am PDT

Arena of Valor
This is your chance to meet the staff, get your questions answered, and take a sneak peek at some of the great stuff upcoming in Arena of Valor. Bring your phone to participate in live matches, and expect plenty of fun and some great prizes. Hosted by Chris Castagnetto (DJ Helsing).

Sunday March 25, 2018 11:30am - 12:30pm PDT
Room 300D

1:00pm PDT

Career Paths into Game Development
Kate Edwards (executive director of Take This, former exec. director of the International Game Developers Association)moderates a panel of veteran game industry professionals about what it takes to launch a career in game development. They will discuss the various potential paths into the industry and share insights, anecdotes, and advice about their own experiences.

Sunday March 25, 2018 1:00pm - 2:00pm PDT
Room 207

1:30pm PDT

thatgamecompany On Emotional Games & Sky: Light Awaits
The team from the award-winning thatgamecompany studio discover their unique approach to story, art, animation, sound, and gameplay design when developing emotionally driven video games including Flower, Journey, and now the new global social adventure, Sky: Light Awaits. Moderator Catrina Dennis (games reporter, Comicbook.com) talks to Yui Tanabe (art manager), Avi Yeyni (senior animator), Kyle Holdwick (gameplay engineer), Ritsu Mizutani (senior sound designer), Jennie Kong (story writer), and Robert Hornbek (community development) about the new game. From crafting beautifully artistic in-game worlds to minimalist gameplay and compassionate player experiences, the panel will focus on the creative considerations and challenges to making innovative games as an independent studio.

Sunday March 25, 2018 1:30pm - 2:30pm PDT
Room 208

1:30pm PDT

Total Immersion: AR, VR & Comics
Immerse yourself in the world of comics. Literally. Expected panelists include representatives from MIRA (AR Marvel/ Black Eyed Peas Masters of the Sun), Madefire (Marvel & Magic Leap), and Square Enix (VR).

Sunday March 25, 2018 1:30pm - 2:30pm PDT
Room 300D

2:00pm PDT

Halo Costuming and Props with Anvil Station
Have questions about building your own costumes and props from Halo? A panel of experts will give a quick overview of basic methods to build your own armor and props from start to finish and then move on to the audience Q&A. Panelists will cover topics including foam armor and props (Marissa Russo, Pinnacle Custom Cosplay), casting and mold making (Cary Gunnar Lee, Starside Armory), 3D printing (Alec Richter, Fabled Phoenix Props), electronics (Matt Hendricks, AsthMattic), and rigging and mounting (Benedict Choy, SpacemeatTheCosplay). Moderated by J. P. Pollio.

Sunday March 25, 2018 2:00pm - 3:00pm PDT
Room 213CD